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Final Fantasy 6 Walkthrough



This walkthru is exactly that, a walkthru.  It takes the player through
   every location in the game, in the best order to go through them.  The 
   numbers before each location corresponds to the numbers on the maps that
   come with the game.			  - The World of Balance -(1) Mines of Narshe
    Party: Vicks, Wedge, ????? (Terra)    BOSS: Whelk
	After fighting Whelk you come to the frozen Esper.  You'll go into
	a fight sequence where Vicks and Wedge get blown away leaving Terra.
(1) Arvis' House    Items: Search the clock for an Elixir
	Terra wakes up back in Narshe where a man removes the slave crown.
	Terra can't remember anything.  The Imperial guards come and Terra
	is forced to escape thru the back door of the house and run back to	the mines.
(1) Mines    Party: Terra, Locke    Chests: Fenix Down, Sleeping Bag
	    (if you wait until the World of Ruin to get these, they'll
	     have changed to a Pod Bracelet and an Elixir)    BOSS: Marshal
    Additional items: You can take Mog's Mithril Shld and Mithril Pike
	After entering the mines, Terra walks a little ways and is spotted
	by the guards.  She is cornered and the floor gives out and she
	falls.  There is a flashback where Terra remembers some stuff.  The
	scene shifts back to Arvis' House where Locke is introduced.  Locke
	finds Terra and the guards find them both.  Moogles come and offer
	to help.  Three Moogles (Kupek, Kupop, Kumama) form a group with	
	Locke plus there are two other groups with four Moogles each (Mog,
	Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog).  You can control
	each of the groups, the object is to stop the guards from reaching
	Terra and defeating the commander.  Before defeating the commander
	switch to the party Mog is in and remove his shield and pike (Locke
	can use the shield and the pike can be used by Edgar who you'll get
	shortly), after all Mog won't be needing them for quite a while and 
	by then you'll be able to equip him with other stuff.  After defeating
	the commander, Locke grabs Terra and takes off through the mines.  He 
	comes to a switch and pulls it, opening a secret passage.  Remember 
	where this passage is, you'll need it later.  You are now outside 
	Narshe.  You can't enter the main part of town but you can enter the 
	classroom.(1) Classroom    Party: Terra, Locke
    Points of interest: A bucket of recovery water (recovers hps and mps)
                        A save spot
    Chests: Monster-in-a-box, Sleeping Bag, Tonic
    Items: Search a pot for Tincture
	Besides getting the stuff in the chests and the pot, the classroom
	is basically there to tell you stuff about the game: how to do this
	and where to do that, most of which is in the instruction book.(2) Figaro
    Party: Terra, Locke, Edgar    Points of interest: Item shop, Tool Shop
    Chests: Fenix Down, Soft, Tonic, Antidote    BOSS: M-TekArmor
	After heading south from Narshe, you come to the desert castle of
	Figaro.  Upon entering the castle go straight ahead to the throne
	room.  Here Edgar is introduced.  You are now free to explore the
	castle.  If you talk to the Matron (in the left tower) she will tell
	you about Sabin, who you'll meet later.  After talking the Matron
	return to the throne room and talk to Edgar again.  One of Edgar's
	guards comes in and informs him that Kefka is approaching the castle.  
	As Edgar, talk to Kefka's guards and then Kefka himself.  After they're 
	done talking walk up to where Locke is waiting.  Edgar decides to
	protect Terra.  Now, as Terra, follow Locke to 'your' room.  Kefka
	comes back and sets fire to Figaro.  Talk to the guards (Beavis and 
	Butthead ?) and then talk to Kefka.  Go up and talk to the guard there.
  	Your party escapes and Figaro enters submerge mode.  After fighting 
	the M-TekArmor, go south to the Cave of Figaro.  If Terra uses 
	magic during the fight with the M-TekArmor you'll see a little scene. 
(3) Cave of Figaro    Party: Terra, Locke, Edgar
    Points of interest: the pond with the turtle is a recovery spring
    Chests: 2 tinctures, Fenix Down (Before you get Celes)
	    Thunder Rod, Tincture, X-Potion (After you get Celes)
	    Hero Ring, Ether, X-Potion (In the World of Ruin)
	Wait until after you get Celes, or until the World of Ruin to get the 
        treasures for different stuff.(4) South Figaro
    Chests: 500 GP, 1000 GP, 1500 GP
    Items: search barrel to left of Chocobo stable for Tonic
           search barrel to right of Chocobo stable for Green Cherry
	   search barrel to right of rich guy's house for Fenix Down
	   search barrel above and behind Chocobo stable for Warp Stone
			(or Fenix Down if you wait until World of Ruin)
	   search box in lower left section of town for Eyedrop
			(or Elixir if you wait until World of Ruin)
	   search barrel in lower left section of town for Antidote
			(or Tent if you wait until World of Ruin)
	   search box in lower left section of town for Soft
			(or Remedy if you wait until World of Ruin)
	   search barrel between Armor & Weapon shops for Tonic
			(or X-Potion if you wait until World of Ruin)
	At the Cafe, Shadow is introduced, you'll be seeing him later.  At
	the Relic Shop, buy a pair of Sprint Shoes (unless you like going 
	slow), one pair is enough for the entire party.  At the house north
	of the Inn check behind the bookcase in the room with a draft to find
	a secret passage.  Nothing but money down there right now but later
	you'll need to know about it.  After getting equipped go to the 
	Chocobo Stables and pay the 80 GP (unless you want to fight to your
	next location).  It's not very far but riding the Chocobo is fun :)
(5) Sabin's Cabin    Items: search the bucket next to the stove for a Tonic
    Points of interest: you can catch some Z's in any of the beds(6) Mt. Kolts
    Chests: Guardian,Atlas Armlet,2 Tents    BOSS: Vargas
	The path is straight forward.  At the end you reach Vargas.  After
	a bit of fighting with Vargas, Sabin will come.  Vargas will blow the
	others away and Sabin will have to fight alone.  Sabin joins you after
	Vargas is finished.(7) Returner's Hideout    Party: Terra, Locke, Edgar, Sabin
    Chests: Fenix Down (x2), Air Lancet, True Knight, Potion, White Cape
    Items: search a bucket for Antidote           search a pot for Tincture
	   search a pot for Green Cherry
	   search the top of the table for a piece of paper (purpose ?)
    Additional items: You can either get a Genji Glove or a Gauntlet
	After entering, follow the guard to Banon's room.  After talking to
	Banon talk to everyone and get everything (including the White Cape
	that is in a secret passage on the right side of the 'storage room'),
	then go out of the hideout where Banon will be waiting. First, tell him 
	"no" then go back inside and the man in the 'storage room' will give
	you a Genji Glove.  If you say "no" to Banon 3 times and you'll skip 
	the part where everyone's at the table and one of the guards will give 
	you a Genji Glove (if you didn't already get the one from the guy
	in the store room).  If you go to Banon and tell him you will become
	there last ray of hope he will give you Gauntlet (if you haven't already
	gotten the Genji Glove from the guy in the store room). Locke will split
	to scope out South Figaro after the Empire invades.  Banon joins you
	and you head for the raft on the Lete River.    Lete River    BOSS: Ultros
	If Banon dies the game is over, so protect him.  There are several
	save spots along the way, these spots are also the only places you
	can access the subscreen.  Do whatever you need to before jumping
	back on the raft.  Toward the end of the raft ride you reach Ultros
	the octopus.  After the fight, Sabin jumps in after Ultros and is
	swept down river. 
    The game now gives you a choice of three scenarios.  One with Terra, Edgar
    and Banon, one with Locke, and the last one with Sabin.  You can do these
    in any order you want, it doesn't matter what order you pick.  However,
    if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay
    longer.			--TERRA, EDGAR, and BANON scenario--    Lete River continued
    Party: Terra, Edgar, Banon
	The trio continue the raft ride on the Lete River.  Again, make sure
	Banon doesn't kick the bucket or your game is over. At the end of the
	ride you find yourself a little east of Narshe, which is where you	want to go.
(1) Narshe/Mines
    Chest: Rune Edge [in mines] (if you don't get this chest until the World
			of Ruin it'll become a Ribbon)
	The guards won't let you in thru the main entrance so you'll have to
	find another way in.  Remember the secret entrance Locke showed you?
	That's the way in.  You're now in the mines.  Go a little ways and 
	you come to a follow-the-light-maze.  If you make a mistake all you
	need to do is press the A button when the yellow light is in front
	of you.  If you miss it you'll have to fight some enemies and 
	then you'll have to start at the beginning of the maze again.
	The correct way thru is:
                               E---|                  * = rocks
                               *   |   *              S = Start
                             |---| |------|           E = Exit
                           * | * |     *  |       | & - = Correct path
                         |---|   |        |
                         | *   * |     *  |
                         |-----S |--------|
	Once you get past this maze you can reach a cave of Moogles (and a
	chest containing a Rune Edge or Ribbon if you wait) by going slightly 
	out of your way. Remember where this cave is because later in the game 
	Mog will join you here).  Once you get out of the mines you will be back
	in Arvis' House where you started.  You will talk a bit with
	Arvis and then the scenario will end.			--LOCKE's scenario--(4) South Figaro
    Party: Locke    Chest: Hyperwrist, RunningShoes
    Items: Check the clock you see when you first come out of the secret 
			passage for an Elixir
	   Check a pail in the old man-who-wants-cider's house for Tonic
    Additional items: Cider is located here (Rare item)
		      Old Clock-Key is located here (Rare item)
	First of all, DO NOT talk the guards in MagiTek armor (unless of
	course you have a death wish :)  Oh, and don't forget to equip your
	stuff.  Go to the Item shop and talk to the merchant next to the clock.
	This will start a fight.  Use Locke's Steal command and you'll steal
	the clothes right off him.  Dressed as a merchant, enter the house
	to the south of the Item Shop and go down stairs.  The kid will only
	allow you to pass if your dresses as a merchant.  Now go up onto the
	perimeter wall and talk to the green suited guard.  Steal his clothes.
	Go towards the center of town where you'll find three guards (one
	guarding the door to the rich guy's house, one in MagiTek armor, and
	one guarding the path to the rest of the town).  Talk to the bottom
	guards.  Enter the Cafe and go downstairs.  Steal the merchant's 
	clothes. You'll also get Cider.  Go back to the house with the kid
	and go upstairs.  Talk to the old man at the desk.  Go back down
	stairs and give the password ("Courage") to the kid.  He'll open up
	a secret passage for you.  Go to the upstairs of the house and into
	the first room.  Walk behind the bookcase to find a stairway.  Go all
	the way down and follow the hall.  After you are asked about changing
	clothes (doesn't matter if you do), go straight down into the
	wall (there is a stairway there):
		----------------|                    | & - = wall
                --------------| |                        / = door
                |-------------| |--/--/--/-|             ^ = walk into the
                |                          |                 wall here to
                |--------------------------|                 find a room
                               ^                             with a Hyper-
                                                             wrist and Running
							     Shoes
	If you are wearing the merchant's clothes or your normal clothes you'll
	hide in the rafters.  If you're wearing the soldier's uniform you
	stand next to the door and salute, and then when you rescue Celes she
	says something close to what Princess Liea said in Star Wars when
	Luke rescued her on the Death Star (replace soldier with Stormtrooper).
	After dropping from the rafters, enter the open door.  Remove Celes'
	chains.  Talk to the sleeping guard and take the clock key.  The 
	second door is a save spot and the third is where you want to go.
	Go to the clock in the far back and check it.  Wind the clock to 
	open a secret passage.(4) Secret Passage    Party: Locke, Celes
    Chests: Iron Armor, Heavy Shld, RegalCutlass, X-Potion, Ribbon, 
		Ether, Earrings    BOSS: TunnlArmr
	In the secret passage there is a spot that you can push on the left
	wall to reach a stairway leading down to a X-Potion, a Ribbon, and
	and Ether.  Once you make it out of the secret passage you'll be in a 
	spot where all you need to do is leave the town.  Go west to the Cave
	of Figaro.  You've been here before, just go back out the way you came 
	in.  Don't forget the pond with the turtle is a recovery spring.  As
	you are about to exit the cave, TunnelArmr attacks.Defeating TunnelArmr
	will end this scenario.			--SABIN's scenario--    Hut (Gau's father's house)
    Party: Sabin, Shadow
	Enter the hut just east of where you start.  Quickly talk to the guy
	on the Chocobo.  He sells lots of stuff.  Next talk to Shadow and 
	he'll join you.  Go east a bit then south until you come to a bridge.
	This is the Imperial camp.(9) Imperial Camp    Party: Sabin, Shadow
	Your group hides and overhears the plans to storm Doma Castle.(10)Doma Castle
    Party: Cyan    BOSS: Leader
	You can kill the soldiers on either side of the leader pretty easily
	but just kill the leader and get it over with.(9) Imperial Camp
    Party: Sabin, Shadow
    Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing
	In the left tent there is a chest.  Kicking it brings the dogs, which
	you have to fight, and hitting it brings a sentry which you fool by
	meowing.  Inside is a Star Pendant.  There's a little bit of story
	about Kefka poisoning Doma and you decide to try and stop him.  After 
	the first time you chase him, instead of talking to him, explore the 
	camp for more treasures.  You fight and chase him around for a bit but 
	are stopped by some soldiers.  While fighting them, Kefka poisons Doma.
 	After showing a bunch of soldiers die of poison in Doma Castle you 
	control Cyan.  Go to the throne room.  After the King dies go to the 
	room east of the throne room.  Cyan's family dies.  Scene cuts back to 
	the Imperial Camp where Cyan joins Sabin and Shadow.  Escape the camp. 
	After leaving the camp go south to the forest.(11) Phantom Forest
     Party: Sabin, Shadow, Cyan
     Points of interest: after the first stretch of forest you go up, the pond
				right in front of you is a recovery spring.
	At the end of the forest you'll come to the Phantom Train.  If you
	haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow
	will leave you somewhere in the Forest.(11) Phantom Train
     Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight
     BOSS: Ghost Train
	Caboose: Upon enter the train go right to find the caboose.  Talk to
		 the ghost and you can have him join you (if you use its
		 POSSESS command, and it works, you'll lose it).  Also in the
		 caboose is a guy who'll tell you about the train, and a save		 spot.
	Car 1 & 2: In the first two cars there are a bunch of ghosts. These
		   ghosts will either try to join you, attack you, or sell
		   you stuff (Item Shop).  The rest of the ghosts in the 
		   train will do the same things.
	Car 3: Upon entering a ghost comes and blocks the door behind you.
	       You have to kill the ghost to leave.  Once back out, climb
	       to the top of the car and you'll jump across to the next car
	       and then again to car 5.
	Car 5: Enter the car and pull the switch to detach the rear cars.
	       Pull it again to open the wall up so you can continue.
	Car 6: Sit at the center table and the ghost will serve you (this
	       replenishes your stats).  After sitting down the first time
	       sit down again with different members at the head of your 
	       party to see different sequences (For instance, Shadow will
	       get up and feed Interceptor).
	Car 7: 1st room: Siegfried attacks as you approach the chest.  After
			 defeating him, he grabs the contents of the chest		 	 and runs.
	Car 8: 2nd room: four chests.	After car 8 your ghost companion leaves.
	Car 9: save spot
	Engine: Pull the 1st and 3rd switches on the inside then go out and
		pull the switch on the smoke stack.  The Ghost Train now
		attacks.  After showing the people of Doma enter the train
		you are on the other side of the Phantom Forest.  Go to the
		mountain pass to the east.(12)Barren Falls
	Here Shadow leaves the party (if he hasn't already).  Jump off the
	edge of the cliff.  You have to fight Piranha and a Rizopas as you	fall.
(13)The Veldt    Party: Sabin, Cyan
        After landing you awake to find Gau standing next to you. He runs when
	you speak to him.  Until you have Dried Meat just attack Gau if you
	meet him.  Go east to the town of Mobliz.(14)Mobliz
    Items: search the clock in the messenger's house for Elixir
    Additional items: You can get a Tintinabar here
	Buy at least one Dried Meat at the item shop.  Talk to the injured
	lad from Maranda.  After talking to him you can send a message to his
	girlfriend at the messenger's house.  It costs 500 GP.  You can sleep
	in the bed at the back of the Relic Shop so no need to spend money
	at the Inn.  After talking to the Relic Shop keeper go back to the
	injured lad, another letter has arrived.  For another 500 GP you can 
	send a record for the injured lad.  Talk to the Relic Shop keeper 
	again, return to the lad for another letter, send a Tonic for another 
	500 GP, talk to the Relic Shop keeper, etc.  Keep doing this and
	eventually the injured lad will reward you with a Tintinabar for all
	your help.  Now leave town and go find Gau.(13)The Veldt
	When you see Gau use Dried Meat on him and he'll join you.  Once you
	have Gau and have advance his Rage skills as much as you want, go to
	the cave in Crescent Mountain.(15)Crescent Mountain    Party: Sabin, Cyan, Gau
    Additional items: Exploring the cave Gau will find a Tonic for you
	By taking Gau around inside the cave he'll find stuff.  On the little
	platform to the left of the entrance he'll find Tonic.  On the 
	platform at the top left part of the cave Gau will pretend to have
	found something. Sabin will walk over and Gau will scare him, causing
	him to lose his pouch with 500 GP in it.  Finally at the end of the
	cave he'll find his treasure, a diving suit helmet.  After you jump
	in you'll be in the "Serpent's Trench."    Serpent's Trench
    Chests: X-Potion, Green Beret
	There are spots in the trench where you can pick a direction.  The
	following table shows what directions do what:
                           START             
                        /          \		LEFT                   RIGHT
               /    \                    |
            LEFT   RIGHT               CAVE 1
             |       |                /      \  
            OUT    CAVE 2          LEFT     RIGHT
                     |              |         |
                    OUT            OUT      CAVE 2
                                              |
                                             OUT
	As you can see taking two lefts is the fastest way out but taking two
	rights will get you all the treasure.  Anyway you go you come out
	of the trench at Nikeah.(16)Nikeah
    Items: check the clock in the Inn for Elixir
	Besides the Elixir in the Inn, there really isn't much here.  Go back
	to the guy on the boat and hop aboard.  End of Scenerio.(1) Hills of Narshe
    Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan    BOSS: Kefka
	You'll fight in 3 groups.  You have to defeat Kefka before his troops
	reach Banon.  Your best bet is probably to take out all the soldiers
	then you can keep trying Kefka until you beat him.  Or you can make
	a party of four characters (with 2 and 1 in the other ones) and go
	straight for Kefka.  If done right you can dodge all the soldiers and
	get to Kefka before they are even halfway to Banon.  After the fight
	Terra will morph because of the Esper and fly away.			--IN SEARCH OF TERRA--
(1) Narshe
    Party: Pick four (3 if you want Shadow to join you a bit later) out of
		Locke, Cyan, Edgar, Sabin, Celes, or Gau
    Items: Check the clock in the Elder's house for Elixir
    Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP
	You can sleep in the bed in the back room of the Weapon Shop.  If
	you go north to the mines and look at the little black hole to the
	upper right of the entrance you'll see Umaro the sasquatch (he'll
	join you later). Upon exiting go to Figaro (its in the same spot it
	was before).(2) Figaro
	Enter the castle and go down the stairs to you left.  Talk to the guy
	and he'll take you (and the rest of Figaro Castle) past the mountains
	to a point near Kohlingen (your next destination). Just exit Figaro
	and go north.  If you have both Edgar and Sabin in your party you'll
	learn more about their past if you go to the spot where you can sleep.
	If you enter the main part of Figaro and shop put Edgar at the head of
	your party and the shopkeepers will give you a 50% discount.(17)Kohlingen
    Chests: Green Beret    Items: Check the clock in Rachel's house for Elixir
	   Check a pot in the hut northwest of Kohlingen for Hero Ring
	Shadow is in the Cafe.  If you have less than 4 in you party he'll
	join you for 3000 GP.  If you have 4 and you want him to join you
	go back to Figaro and have the guy in the basement return Figaro back
	to where it was.  Then go back to Narshe and talk to one of your 
	companions.  Change your party so it only has three members.  Now
	come back to Kohlingen the way you did before.  If you have Locke and
	go to the house in the top left corner you'll see a flashback telling
	why Locke is so keen on keeping his word about protecting Terra and
	Celes.  The house on the top right will also show a flashback if you
	have Locke and if you go behind the house and push down you'll find
	a back entrance to this house which leads to a chest.  From 
	Kohlingen go south to Jidoor or you can go northwest to a hut where 
	you'll find a Hero Ring in a pot then go south to Jidoor.(18)Jidoor
    Items: in the very top house check a pot for Tincture
	From here head north (on the right side of the mountains) to Zozo.
	Take a Chocobo for a faster trip.  Just follow the light green strip	of grass.
(19)Zozo
    Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes, 
   		X-Potion
    Items: check a pot in the far left building for Tincture and another pot
		for Potion    BOSS: Dadaluma    Espers: Ramuh, Stray, Siren, Kirin
	In the building marked Inn there is a clock you are supposed to reset.
	The correct time is 6:10:50.  Setting the clock open a secret passage
	where a chest containing a Chain Saw is.  The building marked as
	Armor Shop has a chest with a Tonic.  Go to the building marked as the
	Relic Shop.  Go up as far as you can and you'll find a chest with the
	ThiefGlove.  From there go back down to the floor with the doorless
	doorway (just below the guy jumping from window to window).  Push
	over against the window and you'll jump across.  Keep going up, jumping
	from building to building where need be, and eventually you'll reach
	Terra.  Before you reach Terra you'll have to near Dadaluma.  After
	reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin.
	There are also two chests on each side of this room.  Once your done
	go down and talk to one of your other three companions that just 
	arrived.  Everyone goes back down the building and you find yourself
	back at the entrance of Zozo where your party will break up into two
	groups: one consists of Celes, Locke, and two others of your choice.
	Shadow splits again so you can't choose him.  This group is the one
	you'll control to get to your next destination.  The other two
	companions will return to Narshe.  Next stop: Jidoor again.(18)Jidoor
	Go to the big house at the far north of town.  Here you'll find the
	director of the Opera.  As he leaves he drops a letter.  Read it and
	you find out about Setzer, the wandering gambler who owns an airship
	(which you need).  From Jidoor go south to the Opera House (taking a
	Chocobo makes the trip much faster).(20)Opera House    BOSS: Ultros
	Celes looks like the opera singer Maria, so she takes her place in
	order to get to Setzer.  As Celes you have to sing the right parts
	of the song (the full song is printed in the book in Celes' dressing
	room).  The correct parts are:			Oh, my hero...			I'm the darkness...
			Must I...
	If you sing the wrong part you'll get kicked out of the opera house.
	Re-enter and the director will let you try again.  You only get four
	tries to get it right before it's game over.  Once you get it right,
	keep talking to the guy who comes out.  Then when he disappears grab
	the flowers then go up to the platform on the top floor.  If you take
	too much time doing any of this you'll get kicked out again and will
	have to start over from the beginning of the singing part again. 
	Take Locke and read the letter in the dressing room.  Now return to
	the balcony and talk to Impressario.  Once Ultros shows himself on
	the girders with a 4 ton weight poised over Celes' head, you'll have
	5 minutes to get to him. First you have to go northeast where you'll
 	find a guy who tells you to pull the far right switch, do this then
	return to Impressario and go to the northwest side of the balcony 
	where you'll find your way onto the girders.  Navigate the girders
	and make it to Ultros.  When you're done Setzer will come and grab
	Celes.  After some convincing (with a nice double-headed coin)
	Setzer will take you to your next destination in his airship.
	(For more about the airship, see ON THE AIRSHIP).(21)Albrook
    Items: Search the clock in the Cafe for Elixir
	   Pot in weapon shop has Tincture	   Search barrel next to the Inn for Potion
	From Albrook head north past Vector and on up to the town of Tzen.
	(Going to Tzen and Maranda is not mandatory, you can go directly to	Vector).
(22)Tzen	Nothing here but some info and some decent weapons and armor.  From
	here go southwest to Maranda.(23)Maranda
    Items: Search box to left of entrance of town for Revivify
	   Search box on right side of town for Remedy
	The house in the top right corner is the house of the girl you were
	sending stuff to for that injured lad.  Next stop Vector.(24)Vector
 	The Inn says it free but sometimes when you're sleeping the keeper
	will steal 1000 GP.  In the skinny house there is an old woman asking
	if you pledge allegance to the Empire.  Answer "no" and two guards
	attack you. When you beat them and talk to the woman again she'll
	heal you.  Don't talk to any of the guards or you'll be attacked and
	sent back to the entrance.  If you go north to the Imperial Castle
	you'll get attacked by Guardian.  Run from it.  To the right of
	the Inn there is a guy hiding behind a box.  Talk to him.  Notice
	where he moves to.  When he distracts the guards go to that spot and
	push on the box.  Now go north and you'll be at the MagiTek Factory.
(24)MagiTek Factory 
    Chests: Flame Sabre, Tincture, X-Potion, ThunderBlade, Remedy, Zephyr Cape,
	      Blizzard, DragoonBoots, Tent, Gold Helmet,Gold Shld,Gold Armor,
	      Break Blade    BOSS: Ifrit, Shiva, Number 024, Number 128, Cranes
    Espers: Ifrit, Shiva, Unicorn, Maduin, Shoat, Phantom, Carbunkl, Bismark
	Go down the stairs and go to where the little hook is moving back and
	forth.  Push A to jump onto it.  Get the chest and the jump back 
	across.  Now go right and enter the second little pipe that is to the
	right of the stairs.  Grab the chest then climb back thru the pipe 
	and enter the first pipe.  Grab the treasure and go across the conveyer
	belt for another two treasures.  Now get on the conveyer belt to go
	down a level.  Down here you'll find 5 chests: one on the left side,
	one on the right side, one through a door just to the left of
	where you entered, one at the bottom (you can see it when you go 
	down on from where you entered but you have to go around and underneath
	to get it), and one in a small room to the east of the room with the
	gold helmet in it.  On the right wall there is a spot where you can
	go between two walls to enter a pipe which leads to 2 more chests.
	When you're ready step onto the conveyer belt to the right of where the 
	last belt dropped you off.  You'll see Kefka push a couple of Espers 
	onto a conveyer belt.  When you can move, follow the Espers.  Go over 
	and talk to the Esper on the left.  You'll now have to fight Ifrit and 
	Shiva.  They'll give you their powers as magicite when you defeat them.
        Now, entering the left door you'll find a save spot.  The right 
	door is the way out.  After you go up a bunch of stairs you'll come to 
	a hall with the Esper holding tanks in them.  There is a hidden chest
	in this room.  Go to the far left end of the hall.  Now go down nect
	to the holding tank and search around.  You'll find the Break Blade.
  	After the hall you'll reach the exit with Number 024 blocking it.
	After you beat Number 024 you'll enter a room with Espers floating
	in tanks.  Go to the far north wall and press the switch.  You'll
	get the Espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and 
	Bismark.  Kefka comes out and Celes zaps herself, Kefka, and his
	guards away.  Follow Cid. Talk to Cid. Ride the rails.  At the end
	of the mine cart ride you'll have to fight Number 128.  You'll now
	be back in town.  Follow the rails and you'll be back in the main
	part of town where Setzer will come and get you.  As you attempt
	to get away in the airship you'll be attacked by 2 Cranes.  Once
	you defeat the cranes, you'll go back to Zozo automatically.(19)Zozo
	You'll automatically be in Terra's room.  A magicite will glow and
	Terra will remember.  You now control Maduin, the Esper and Terra's
	father, in the Esper's world.  This part is fairly straightforward.
	After the flashback you'll be in control of the airship.  You can go
	where ever you want now.  Narshe is your next destination.(1) Narshe
    Items: Gold Hairpin (if you don't get Mog)
    Points of interest: New stuff in the weapon  and armor shops
	As you enter a guard will appear and take you to Banon.  From here
	go to the house with the locked treasure chest.  You'll find Lone Wolf
	the pickpocket.  He escapes and the chest is empty.  Follow him north
	to the mines.  If you keep following you'll eventually reach him up
	where the Esper in ice is.  He's holding a Moogle hostage.  Just hold
	still for a bit and the Moogle will escape.  Now you have a choice:
	go over and talk to the Moogle and he joins your party and Lone Wolf
	drops over the cliff, OR talk to Lone Wolf and you'll get Gold Hairpin
	and then both Lone Wolf and Mog drops over the cliff.  Now return to
	town, do whatever shopping you want and go to the airship.	
     Getting Mog's Water Rondo Dance     Espers: Golem, Zoneseek
	There are 3 different ways to get Mog's water rondo.  For all of them
	you need Mog in your party (DUH! :). So, add Mog to your party and...
	METHOD 1: return to Crescent Mountain.  Enter and jump into
		  the "Serpent Trench".  When you get out of the trench you'll
 		  be in Nikeah.  Exit Nikeah (DO NOT GET ON THE SHIP!!) and go
		  north (to make the long trip back to the airship a lot faster
		  grab a Chocobo inside Nikeah).  Keep going and you'll
		  eventually reach the hut where Sabin's scenerio started.
		  From here go back thru where the Imperial Base was, thru the
		  Phantom Forest, jump off at Barren Falls, and finally you're
		  back on the Veldt.  Go get your airship and continue the game.
	METHOD 2: This way is the longest but you can get almost all of Mog's
		  dances doing it this way.  Land your airship at the entrance
		  to the Returner's hideout and jump on the raft on the Lete
		  River.  This time the raft will go the way Sabin went the
		  first time and you'll end up near Gau's father's house.
		  From here you have to go thru Sabin's scenerio and hop on
		  the boat To South Figaro in Nikeah.  Once in South Figaro
		  it's kinda cool:  the captain of the ship smuggles you into
		  town in a treasure chest :)  Now you have to go all the way
		  thru Mt. Kolts again and you'll finally be to the point 
		  where you can retrieve the airship.
	METHOD 3: This was is short and fast.  Land the airship at Nikeah.
		  Take a Chocobo from here and go to Baren Falls.  Jump in
		  and then go to the Serpent's Trench which will take you
		  back to Nikeah where the airship is waiting.
	Once you have Mog's water rondo go to the Imperial Base next to the
	bridge to the east of Vector.  The Auction House in Jidoor is now open
	making it possible to get Golem and Zoneseek now [see THE AUCTION HOUSE
	for more info].    Imperial Base  
	If you enter without Terra you'll be kicked out.  So if you don't have
	Terra return to the airship and change party members.  In the building
	is a treasure room with a locked door.  Make your way thru to the 
	other side of the base and exit.  Head east and you'll enter the Cave
	to the Sealed Gate.(25)Cave to the Sealed Gate
    Chests: Assassin, Tempest, Coin Toss, X-Potion, 3 Ethers, Genji Glove,
	    Tent, Inviz Edge, Water Skean, Remedy, 2000 GP, Elixir,
	    3 Magicites, Atma Weapon
	In the room after the one with the moving bridges, pull the switch
	on the bridge.  Now follow the left path to reach a chest with Genji
	Glove.  Now go back and take the right path.  Go up and pull the left
	switch.  Enter the doorway that appears, get the chest, and save your
	game.  Pulling the right switch makes you fight Ninja.  Pull the switch
	on the next bridge and go down to the stairway it makes.  Search the
	ground in the area that is below the stairway, there are 4 hidden
	treasures: 1 to the left of the stairs, 1 a couple steps above the
	hole going right, 1 a couple steps to the left of the slope that
	leads up to the chest, and 1 a few steps above the chests.  This is
	the treasure that the Ninja refers to when you defeat him. Go thru the
	hole after you get the chest and hidden stuff.  Step on both switches
	you can see. Go down and then left.  Step on that switch and enter the 
	door that appears.  After getting the treasure leave the room and go 
	right to the far bridge and then up.  Pull the switch, cross the 
	bridge, and pull another switch.  Go up and left across the brides.  
	Flick the switch inside the chest and return back to your right.  Grab 
	the chest up the stairs then go down and exit the room.  Go up the 
	stairs in the next room and your at the Sealed Gate.  Now you have to 
 	fight Kefka again (kinda).  To get back to the airship all you need 
	to do is go down and out, and then go back thru the Imperial Base.  
	On the airship the Espers attack and you lose control of the ship, 
	crashing just south of Maranda.  From here go northeast to Vector.
(24)Vector revisited - The Imperial Palace
    Chests: Back Guard, X-Potion, Tincture, Gale Hairpin, Revivify
    Points of interest: if you examine a toilet, you'll jump on it, squat,
			and flush :)
    Additional items: It's possible to get a Tintinabar and Charm Bangle
	Go north to the Imperial Castle (the Guardian isn't here now).  Follow
	the guy who comes out to greet you on the stairs.  Talk to Gestahl.
	He'll invite you to a banquet, but before dinner you have four minutes
	to talk to as many of the 24 soldiers in the castle as you can. The
	more you talk to the better your reward.  Don't waste time getting
	treasures (you can get them later) and don't talk to Kefka (he rambles
	on forever).	At the banquet:  During the banquet you'll be given choices.  Each
	choice is worth a certain amount of points.  The point system is as	follows:
		Each guard talked to         : 1 pt each (24 pts total)
		Each guard fought            : 4 pts each (20 pts total)		Who to toast?
		    To the Empire            : 2 pts		    To the Returners         : 1 pt
		    To our hometowns         : 5 pts		About Kefka?
		    Leave him in jail        : 5 pts		    Let him go               : 1 pt
		    Execute him              : 3 pts		About Doma?
		    What's done is done      : 1 pt		    That was inexcusable     : 5 pts
		    Apologize again!!        : 3 pts		About Celes?
		    Was she a spy?           : 1 pt		    Celes is one of us       : 5 pts
		    We trust Celes           : 3 pts
		Any questions?               : 2 pts each
				(-10 pts if a question is asked twice)		About the Espers?
		    They've gone to far      : 5 pts		    You unleashed their power: 2 pts
		Which question asked first?  : 5 pts		Take a break                 : 5 pts
		Anything you'd like me to say?		    All I want is peace      : 3 pts
		    The war is over          : 5 pts		    I'm sorry                : 1 pt
		Do me a favor?		    Say yes the first time   : 3pts
	Towards the middle of the banquet Cid will ask if you want to take a
	break.  If you answer yes you can walk around the room.  The four
	sentries at Gestahl's sides will 'test your strength' if you talk
	to them.  Return to the center seat when you're ready to continue 
	the meal.  Terra and Locke decide to head to Albrook.  Before you go
	remember to go back for all the treasure you saw while talking to
	the soldiers.  As you leave the banquet hall a sentry will approach
	you and reward you for talking the soldiers.  You will now be rewarded
	based on the above point system as follows:
	  0-49 pts: Imperial troops withdraw from South Figaro
	 50-66 pts: Imperial troops withdraw from Doma
	 67-76 pts: The locked door in the house in the Imperial Base will
								 be unlocked.	 77-89 pts: You get Tintinabar.
	 90-93 pts: You get Charm Bangle.
	When you're done in Vector, return to the Imperial Base if you got
	the reward that unlocks the treasure room.  If not go to Tzen.
    Imperial Base Again
    Chests: Cherub Down, X-Potion, 8000 GP, Ether, Cure Ring, Back Guard,
	    2 Elixirs, RunningShoes, 20000 GP, Wall Ring, 13000 GP
    Items: Check the stove for Flame Sabre
	Go the house and down the stairs.  The door is now unlocked if you 
	got that reward in Vector.  Grab all the treasure (there is a hidden
	chest in the bottom righthand corner of the room).  Now leave the base
	and go west to Tzen.(22)Tzen    Espers: Sraphim
	Talk to the guy hiding in the trees behind the Relic Shop.  He'll sell
	you the Esper Sraphim for 3000 GP.  If you get Sraphim now you'll be
	out 3000 GP but you'll have more time to have it equipped.  If, however,
	you wait until the World of Ruin you can buy it from the same guy for
	a measly 10 GP. (21)Albrook
    Items: search box on right side of docks for Warp Stone
    Party: Locke, Terra
	Go the dock and get on the boat.  Talk to General Leo.  After you're
	thru there, go to the Inn and take a nap.  When you wake up return
	to the ship and talk to Leo and your on your way.(27)Thamasa
    Party: Locke, Terra, Shadow
    Items: Check the middle barrel by the item shop for Eyedrop
	   Check a barrel by the Relic shop for Soft
	   Check a barrel by the Elder's house for Echo Screen
    	   Check a barrel by Strago's house for Green Cherry
	   Check left wall in the upstairs of Strago's house for Memento Ring
	Once your ship lands, follow the light green path and then go out onto
	the peninsula to get to Thamasa.  Notice the Inn costs a lot 
	(1500 GP !!), after you talk to Strago, it'll only cost 1 GP (cool
	beans :).  After talking to Strago, go to the Inn and take a nap.
	In the middle of the night Strago will come in and wake you up. His
	grand-daughter Relm is in a house that's on fire.  Talk to Strago
	outside the burning house.  He'll join you and you'll have to go
	in to save Relm.(27)Inside the Burning House    Party: Locke, Terra, Strago
    Chests: Fire Rod, Ice Rod    BOSS: FlameEater
	If you touch any of the roaming flames you'll be attacked by Balloons.
	I suggest you equip someone with Shiva.  When you come to a choice
	of two doors pick the right one.  You'll get attacked if you enter
	the left one.  You'll now have a choice of two more doors.  The right
	one has a chest in it.  The left one leads you to two more doors.
	The right one has an Ice Rod, and the left leads upstairs.  Once
	upstairs you'll meet the source of the flames - FlameEater.  After
	you defeat FlameEater you'll find Relm.  After saving you, Shadow
	will split (yet again).  Now, with Strago, go west along the mountains
	and you'll find your next destination - a cave.
(28)Gathering Place of the Espers    Party: Locke, Terra, Strago
    Chests: Heal Rod, X-Potion, Tabby Suit, Chocobo Suit    BOSS: Ultros
	In the first room there are 3 exits.  The left one and the top one
	lead to one another so the right one is the correct way to go.  After
	a bit you'll reach three statues, the source of all magic.  As you
	walk away from the statues your pal Ultros attacks.  If you kill Ultros
	with the Vanish/Doom technique Relm will still take credit for helping
	defeat him even though she had nothing to do with it :)  When you get to
	the room with the save spot step onto one of the squares on the floor.
	You'll fall down a level.  The rightmost hole leads to a chest, the
	top left hole leads to another two chests, and the bottom left hole
	leads to the Espers.(27)Back in Thamasa
    BOSS: Kefka (you fight against him with General Leo)
	This is almost like a fake ending: the Espers and the humans have
	reached an agreement and everyone is happy.... then Kefka shows up.
	You now have control of General Leo.  If you try to leave town you'll
	be attacked by the invincible Guardian.  Go talk to Kefka, you'll have
	to fight him. It doesn't matter how you fight him, you're going to
	win (or so you think).  You now have control of the airship again.
	If you re-enter Thamasa you'll find Strago's friend Gungho and you'll
	learn more about Hidon (who you can defeat later).  When you're ready 
	enter the airship.  The island with the Sealed Gate on it will break
	off and float up into the sky.  When you're ready go and find the 
	floating continent. Pick a party of 3 and you're on your way.
    On the way to the Floating Island    BOSS: Ultros, Chupon, Air Force
	Before reaching the Floating Island you'll have to fight a whole
	bunch of Sky Armors and Spit Fires, and then when you're almost there
	you get to fight you good buddy Ultros, but this time he's brought
	his friend Chupon.  After Chupon sneezes you away (if you kill Ultros
	before Chupon appears using the Vanish/Doom trick Chupon won't show 
	up and instead of being sneezed off you'll just kinda jump off :), 
	you'll fall off the airship and have to fight Air Force.  After 
	defeating it you'll land on the Floating Island.    Floating Island
    Chests (Blue orbs): Murasame, Monster-in-a-box(Gigantos), Beret, Elixir
    Additional items: Gigantos gives you Hardened    BOSS: AtmaWeapon, Nerapa
	You'll land near a save spot.  And just a little below that you'll
	see Shadow.  He'll join you when you talk to him.  Go right and you'll
	come to a stairway leading to a seemingly solid wall. Just press up
	against the wall and it'll open up.  When you come to a blue orb,
	examine it and you'll get Murasame.  Go as far as you can to the right
	and push down along the wall until you find a path leading to another
	blue orb.  This one has a monster-in-a-box, namely Gigantos.  When
	you beat it you get the Hardened.  Now go back to your left a little 
	until you see a indentation on the upper wall.  Press you here and a 
	passage will open up.  Go up and step into the center of the square.  
	When you reappear go down as far as you can and then press up into the 
	indentation on your right.  Now go right and down and right again.
	Follow this path and enter the transporter.  Now enter the bottom
	left transporter.  Go down and step on the switch and then go up and
	step on another switch.  Now go down and left until you come to stairs
	going down.  Go down as far as you can and then go right.  Follow this
	path until you have a choice of going left or right.  Go right and 
	step on the switch.  Before entering the path that opens, go to your
	far right and get a Beret from the blue orb.  Now go back to the
	transporter and go down to another transporter which leads to a save
	spot.  Save your game and then go back up and enter the other
	transporter.  When you go down the stairs you have a choice of
	returning to the airship (if you do return to the airship, Shadow
	will leave the party, but he'll be waiting for you in the same
	spot he was before, so when you come back to the Floating Island
	you can get him again).  Go left and up where you'll meet AtmaWeapon.
	After defeating it, Shadow splits again.  Go up and you'll
	find Kefka and Gestahl.  Celes comes and join you.  Kefka moves the
	Goddesses out of alignment.  When Shadow comes back run like crazy.
	You have 6 minutes to get away.  To get the blue orb containing an
	Elixir go around to the right side and then go up to it (approaching
	it from the left side will cause the floor to fall away).  Once 
	you reach something that looks like a save spot, examine it and you'll 
	fight Nerapa.  After you beat Nerapa run to the edge and choose 'wait' 
	twice then just sit there. When there is 5 seconds left Shadow will
	come and jump with you.  This is the end of the World of Balance.
			--World of Ruin - One Year Later--(1) Solitary Island
	You wake up as Celes on a small island.  It seems you and Cid are the
	only ones there.  Leave the house and go south to the beach.  Catch
	the fish and return to Cid.  You can save Cid from dying by feeding
	him the fast-moving fish or kill him by feeding him the slow-moving 
	fish (or just not feeding him). If Cid dies then Celes will go throw 
	herself off a cliff, else Cid will just show her the raft and the
	following about the seagull won't happen.  The seagull will nurse 
        her back to health.  Return to the house and read the letter
	next to the bed.  Follow its instructions by going down the stairway
	hidden in the lefthand wall.  There you'll find a raft.  Examine it
	and you're on your way to Albrook. Note: Don't forget to equip yourself.
(2) Albrook    Party: Celes
	A man was here looking for his friends.  He said he was going north,
	to Tzen.  Ok, so go to Tzen.(3) Tzen    Party: Celes
    Chests (in house): 2 Monster-in-a-box(Pm Stalker), Magicite, Drainer,
		       HyperWrist, Tincture, Pearl Rod, Heal Rod
    Espers: Sraphim (if you didn't buy it in the World of Balance)
	As you walk up the stairs to enter the town, the "Light of Judgment"
	hits the town.  Go to the back of town to where Sabin is holding up
	a house.  If you don't have a Jewel Ring go to the Relic Shop and
	buy one.  Equip it and enter the house.  You have 6 minutes to save
	the kid and get out.  So save the kid and the get as many treasures
	as you can leaving yourself enough time to get out.  Avoid two chests:
	the one next to the stairs going down and the one to the left of the
	kid.  When you get out safely, Sabin will join you.  If you didn't
	buy the Sraphim Esper in the World of Balance, you can now for 10 GP.
  	Leave town and go to the far east to Mobliz.(4) Mobliz    Party: Celes, Sabin
    Items: Check barrel next to far left house for Fenix Down    BOSS: Phunbaba
    Espers: Fenrir
	Go into the house the kid enters and then down stairs.  Here you find
	Terra.  After the flashback, leave the cave and Phunbaba attacks the
	village.  Terra tries fighting it but is defeated easily.  It's up
	to Celes and Sabin. After scaring it away Terra won't go with you but
	a kid will give you the Esper Fenrir.  Now leave town and head
	northwest to Nikeah.(5) Nikeah
	Enter the Cafe and talk to everyone.  Go out and follow the thieves
	onto the ship.  Now go back into town and talk to Gerad (across from
	the Armor Shop).  Follow him.  You're now on your way to South Figaro.
(6) South Figaro
    Items: if you didn't get the items in the barrels and boxes in the
	   World of Balance, then search them now to get:
	      Fenix Down, Elixir, Tent, Remedy, X-Potion
	Go to the Cafe. Go into the door marked Inn and straight through to
	Gerad's room.  After talking to Gerad (AKA Edgar) the thieves  will
	leave town.  When you're done shopping head west to the Cave of Figaro.
(7) Cave of Figaro
    Chests: Hero Ring, Ether, X-Potion (if you haven't gotten them yet)
	As you enter you'll find Sigfried.  He says to wait there but don't
	listen to him. There is nothing new in this part of the cave since the
	lst time you were here so just keep going until you reach the thieves.
	Follow their example and jump onto the turtle.  This part of the cave
	is new to you but all the chests have been looted already, however
	in the second section you can go up to where you'll find Siegfried
	messing around with a chest and when you approach he runs off.  If you
	continue going you'll reach the basement of Figaro Castle.
(8) Basement of Figaro Castle
    Chests: Gravity Rod, Crystal Helm, Ether, X-Potion, Regal Crown
    Item: Search statue in treasure room for Soul Sabre    BOSS: Tentacles
	Go up the stairs and then continue straight down the other stairs.
	Keep going down.  Eventually you'll reach a room with 3 doors and 4
	chests.  The right door is where you enter this room.  The left door
	leads upstairs to a chest and the middles door leads to Edgar (er...
	Gerad).  Talk to Gerad and he'll finally admit he's Edgar.  He then
	joins your party, just in time to fight 4 Tentacles.  When you've
	beat it, go into the back room and search the statue in the center
	of the room for Soul Sabre.  Now turn around and back track your way
	out of the castle.  As you're going up the stairs the old guy near
	the exit will bring the castle to the surface.  You can go upstairs
	and do some shopping.  When you're ready to go return to the old man
	and have him take you to Kohlingen.(9) Kohlingen    Party: Celes, Sabin, Edgar
	Enter the Inn/Cafe.  Here you'll find Setzer, who'll join your party.
	When you're ready, head west to Darill's Tomb.(10)Darill's Tomb
    Party: Celes, Sabin, Edgar, Setzer
    Chests: Crystal Mail, Czarina Gown, Exp.Egg, Genji Helmet, Man Eater,
		Monster-in-a-box(Presenter)
    Additional items: Presenter gives you Dragon Claw    BOSS: Dullahan
	Go down to Basement 2.  First go left and down.  Grab the chest and
	go north thru the doorway.  Press the switch in the turtle pond.  Then
	go back to the room with the stairs going up and the chest in the
	middle.  Walk down until all you can see is your head, then walk right,
	through the wall.  Go up to the treasure chest when you can't go any
	further and you can get Exp.Egg.  Return the way you came, go up the
	stairs, and then go north through the door and then east as far as
	you can.  Go up thru the door and examine the gravestone.  Go up and
	press the switch and then go south and grab the treasure.  Return
	north and then go west and south thru the indentation.  Jump on the
	turtle and it'll take you across the water.  When you get off press
	the switch then go south.  Examine the four gravestones:		ERAU	QSSI		DLRO	WHET
	Now go north past the room with the turtle on your right and into the
	big room where you started Basement 2.  Go west and north thru the
	door.  Examine the gravestone and carve in the following order:
		WEHT DLRO QSSI ERAU
	"The World Is Square" backwards.  This tells you where the Exp.Egg
	is (just in case you didn't read above ;)  Now return to the room
	with the turtle on your right and hop on it.  You're now in a room
	with a save spot and 2 chests.  The left one is a monster-in-a-box.
	Defeat the Presenter and you get Dragon Claw.  Once you get the
	treasures go up and examine the big statue.  This will cause 
	Dullahan to attack.  After you defeat it a passage will open up in
	the back, enter it and you've got yourself a new airship.  Now you
	can go get Sabin his most powerful Blitz at Duncan's House (it's where
        5 trees make a plus (+) sign just below some mountains.  His house 
	is the center tree).(22)Duncan's House    Party: Include Sabin
        Make sure you have Sabin in your party.  As you enter the house
        Duncan will come out and teach Sabin the Bum Rush blitz.               
(11)Maranda    Items: Lola's Letter (Rare item)
   	Go to Lola's house and talk to her.  Read the letter she places on
	the desk.  Now go out and talk to the carrier pigeon.  Go outside
	and go where the pigeon went (which is Zozo).(12)Zozo
    Items: Rust-Rid is here (Rare item)
	Go over and talk to the guy in front of the building marked Inn.  Buy
	the Rust-Rid from him for 1000 GP.  Now enter the building marked Cafe
	and climb until you reach the door that is rusted shut.  You can now
	enter it and go to Mt. Zozo.(12)Mt. Zozo
    Chests: Red Cap, Ice Shld, Thunder Shld, Aegis Shld, Gold Hairpin,
	    Machinery Manual, Book of Secrets
    Additional items: Storm Drgn gives you Force Armor
    BOSS: Storm Drgn (**DRAGON #1**)
	The 1st section is straight forward, just walk around getting treasure.
	At the end of the 1st section you'll find two exits.  The left one
	gets you more treasure and the right one continues onward.  Eventually
	you'll find Cyan.  After you have control again return to where you
	found Cyan and get the key to the locked chest.  Now return to the
	save spot and then go over and step on the switch.  This will release
	the Storm Drgn.  After you beat it you'll get Force Armor.  Only 7
	more dragons to go.  Now back track your way out of the cave (or use
	the warp stone/spell).  Once you're out return to the airship and head
	towards the cave in the Veldt.(13)Cave in the Veldt
    Chests: Rage Ring, Monster-in-a-box(Allo Ver), Striker
    Additional items: Allo Ver gives you Tiger Fangs
    BOSS: SrBehemoth (Gray and Pink)
	When you defeat Allo Ver you get Tiger Fangs.  In that wall you
	walked thru to get to the monster-in-a-box, you can also go down
	in a spot to reach another section of the cave.  Follow the path
	and eventually you'll reach a door with a switch to the right of it.
	Pull the switch and go through the path it opens.  Continue
	following this path and eventually you'll find Shadow (or Relm if you
	abandoned Shadow back on the Floating Island).  As you're examining
	his wounds you're attacked by a SrBehemoth.  After defeating the
	SrBehemoths you'll take Shadow (or Relm) to Thamasa.(14)Thamasa
	Go to the Inn and rest.  When you wake up return to Shadow and check
	up on him.  How return to the airship, reduce your party to 3 members,
	and go back to the Veldt.  You'll see more of Shadow (or Relm) later.    Veldt
    Party: 3 members
	Wander around until Gau joins you.  Now return to the small island
	you started at.  If you return to Thamasa you'll find out that 
	Shadow has gone to the Colosseum (that is if Shadow is still alive).
	If you take Sabin and Gau to the shack located on the big island
	north of the Veldt, you'll learn more about Gau's past.(1) Solitary Island
    Espers: Palidor
	Go to the beach where you caught the fish for Cid.  Here you'll find
	the Esper Palidor.  Return to the airship and go to the Colosseum.
(15)Colosseum 	Here you'll find some information.  You can also fight monsters
	one-on-one for prizes.  Bet the Striker (found in the cave in the 
	Veldt) and you'll fight Shadow.  He'll join you after the fight.
	When you're done playing around in the Colosseum return to the
	airship and go to Jidoor.(16)Jidoor
    Chests [in the house]: Moogle Suit, Relic Ring, 2000 GP, Potion, Ether,
			    Remedy
    Additional items: search Gestahl's portrait twice = Royal Letter (Rare item)
    BOSS: Chadarnook    Esper: Starlet
	You can bid in the auction house if you didn't before going to the 
	Floating Island (see section called The Auction House for more).  Enter 
	the big house at the north part of town.  Try going up the stairs.  
	You'll be pushed back and a book will appear on the desk.  Read it.  Go 
	to the light next to the stairs and push A to turn it on.  Examine the 
	picture of Emperor Gestahl twice and you'll receive information.  
	Examine the picture of the flowers and you'll be attacked by some 
	Nightshade.  Now examine the picture of a lovely lady. This time you'll 
	be attacked by Dahlings.  Kill them and enter the door that appears.  
	Examine the picture of a chair and you'll be attacked by Souldancer and 
	some Wild Cats.  The left door leads to a chest.  After getting the 
	chest go through the right door.  You'll come to some "revolving 
	doors".  In the little pathway behind the doors there is a hidden 
	chest.  The middle and right doors take you back to the room with a 
	picture of a chair.  Obviously the left door is the right way to go :)  
	Keep going and you'll come to a room with some floating chests.  Walk 
	underneath them and they'll fall (and you'll get attacked).  Examine 
	the picture of armor and you'll have to fight Still Life.
	Enter the door that appears when you defeat it.  You're
	now in a room with a save spot and 2 doors.  The left one takes you
	back a few rooms.  The right one leads to a big room where you find
	Owzer and Relm.  Talk to Owzer and you'll find out what happened and
	will be asked to defeat Chadarnook, the monster in the painting.  
	After you defeat it you can get the Esper Starlet by examining the
	book case and Relm will join you.
	Now exit the town and add Cyan to your party (if he's not already in
	it).  Go back to Maranda and talk to Lola.  Examine the letter on the
	desk and Cyan will switch it with another one.  Now return to	Mobliz.(4) Mobliz
    Items: Examine the pot in the cave where Terra & Katarin are for Ether
    BOSS: Phunbaba
	Go down to the cave where you first found Terra.  All the kids say
	Katarin is missing.  Exit the house and go to the house to the left
	of it.  Here you'll find Duane.  Notice where the dog went.  There's
	a secret passage behind the bookshelf.  Here you'll find Terra and
	Katarin.  While you're down there, Phunbaba will return.  You'll
	have to defeat him again.  Return to the surface and you'll face it.
	After defeating it, Terra is back in your party.  The characters that
	Phunbaba blew away are on the airship.  Return to the airship and go
	either fight Doom Gaze or go to the Fanatics' Tower.    Fight Doom Gaze
    BOSS: Doom Gaze    Esper: Bahamut
	At this point it may be a good idea to fight Doom Gaze.  Fly around
	the map and eventually he'll attack you.  He escapes after a while
	but the next time you meet with it, its hps will not have regenerated.
	So if you continue to run into it, eventually you'll kill it.  And
	when you do the Esper Bahamut is yours.  You may want to fly around
	until you defeat it.  It's worth it to get Bahamut.(20)Fanatics' Tower
	Before you enter put Relm in your party.  Now enter the tower.  Relm
	will get Strago's attention and he'll join you.  Don't actually try
	going up the tower yet, you`ll have your chance later.  For now
	return to the airship and go to the center of where the mountains
	form a star (north of Tzen).  Push B to descend.(17) Phoenix Cave
     Party: 2 groups with 4 members each
     Chests: Wing Edge, Warp Stone, Ribbon, Dragon Horn
     BOSS: Red Dragon (**DRAGON #2**)
	Have your first group (G1) enter the cave and step on the switch.
	Now switch to your other group (G2) and have them enter the path that
	opened.  At the top of the stairs go left and try to get the chest.
	You'll fall down a level.  Go south and up the stairs.  Step on the
	switch and get the chest.  Go east past the stairs and down to a switch.
	Change to G1 and enter the passage that opens when G2 stepped on the
	switch.  Step on the switch that you come to as you go north.  Switch
	back to G2 and go north